Wiki · Tales of the Reincarnated Lord
70 articles · automatically extracted from chapters
World & Timeline
The whole story unfolds on the Continent of Galentya. Every map names its heart the Demon Dragon Ridge — a giant mountain system at the centre of the landmass, source of Galentya's three great rivers. North beyond the ridge stretches an uninhabited wilderness untrodden by man for nearly a thousand years, and from there mountain barbarians and tides of magical beasts roll down onto the settled lands. The so-called 'Northern Lands' — despite the name — lie not at the continent's edge but near its centre, at the southern foot of the Dragon Ridge: they are merely the northern border of the settled human world, and in common tongue 'plateau' denotes backwardness rather than terrain.
Galentya was once ruled by three great empires, foremost among them the Krissen Empire; in the west the Roman Empire is also known — the forbidden homeland of the rubber vine, whose sap yields the continent's finest building binder. In the south, along the rich Plain of Magic Hills, rose the Forde Trade Union — a free merchant confederation with its capital at Morant, the continent's greatest port and city. A hundred and sixty-seven years ago the Morant Reform abolished serfdom here, and the century-long war against the invading Krissen bled the empire dry: two of its emperors fell beneath Morant's walls, and the death of Krissen's sole Sword Saint tipped the empire into decline.
After the last emperor's death his three sons launched a civil war, and the Krissen Empire split into three kingdoms and seven principalities (across twenty-nine provinces). The Eldest Prince holds the strongest and largest, the Kingdom of Ridlis (Reiderlis) — seven provinces. The Third Prince rules the small Kingdom of Andinak (three provinces) but owns the old imperial capital and lawful succession, hence his high standing. The Second Prince founded in the north-east the Kingdom of Iberia (five provinces, including the Northern Plateau and nominally the Madrass Principality) — and it stands only by the support of his father-in-law, the mighty Grand Duke Fisabrun of the steppe north-east. Four rich central principalities — Faker, Forendo, Handr and Sabaj — formed a defensive-offensive league against Ridlis.
The Northern Plateau makes up half of the Iberia Kingdom; beyond the Mitoburo River its rich southern stretch is held by Grand Duke Lukins, who dreams of turning the whole North into a 'Duchy of Lukins' and builds the Northern Corps for it. The eastern third of the plateau — wild, unopened land — is held by House Norton. The Mitoburo serves as a natural barrier: now slipping between cliffs, now tearing through rapids, so the North's link to the world rests on just two crossings — the Henderlif hanging bridge by Lukins's Castle Frest and Baron Shulas's lower ford. On the west of the Norton lands the continent drops to the sea at the Blade Ridge, a wall of sheer cliffs with three passes.
The chief trading and military hubs of the south and centre are Vanandes, the 'commercial flower' of Madrass at the crossroads to Andinak, the North, Faker, Sabaj and the capital Shalisko; the granary-fortress of Kobo in grain-rich Drelmuk; and the Lichtdana fortress on the Leden Ridge with the Mantou Hills, which together with the hundred-li White Heron Lake guard the Madrass–Andinak border. By sea to the south is also the slave-trading Port Nubit of the island Kingdom of Haniabada. Units of length are inherited from the long-vanished magical civilisation of elves and mages: the grili (li) equals a thousand gri-metres (metres), and the reckoning of years follows the common Galentean calendar (the northern campaign falls in 1768).
By the later volumes the stage shifts: the risen House Norton becomes the grand duchy of Lorist — a Sword Saint — and the continent lives under a 'Treaty of Twenty-One Nations'. Throttling the Trade Union with the snow-salt monopoly and its edge in steel arms and cannon, the Nortons slowly back it into a corner; Grand Duke Peterson breaks from the union to found the Kingdom of Peterson — Galentya's twenty-second nation (1783).
Story Arcs
- Chapter 0 Morant and Dawn Academy
A special-forces soldier from a past life (the 'Iron Wall' unit) is reborn into the body of Little Locke — the exiled second son of the impoverished Norton knight family, ten years a student at Dawn A
- Chapter 41 The Family's Call and the Decision to Return
A beggar named Sedekamp — a long-time family retainer — finds Lorist in a tavern after a decade of searching. He brings word: the old baron and both elder brothers are dead, and Lorist alone of House
- Chapter 51 The Northward Journey
Lorist's convoy crosses the former Krisen Empire, torn by civil war. The roads swarm with bandits and disguised lords; the convoy beats off ambush after ambush, slaughtering attackers and seizing mano
- Chapter 86 The Inheritance and Rebuilding the House
Lorist reaches Norton Castle on White Hill and undergoes a plain inheritance ceremony, becoming the new baron and family head. He finds a 'sinking ship': power squabbles, poverty, a slave camp, an aba
- Chapter 141 The Northern War and the Siege of Rockcastle
Grand Duke Lukins of the North, affronted by the Nortons' rise, rallies sixty-odd lords to march against the house. Lorist answers boldly: as the lords' army advances on him, he himself lays waste the
- Chapter 173 The War Against the Beast Tides
As he begins settling the Plain of Abundance and Joy (Fenleyuan), Lorist learns to his horror of the annual winter beast tide: roughly a million beasts, including five-to-six-metre mammoth-like elepha
- Chapter 201 The Assassination, the Capital, and the Siege of Windbury
The Second Prince (now King of Iberia) sends Great Swordmaster Galinan to kill Lorist — but Lorist slays the assassin. In revenge, on 4 May 1772 he fields twenty-four thousand troops, besieges the Ibe
- Chapter 236 The Glass War and the Alliance's Turn
In Morant, Lorist masters gunpowder and glass. Two letters he drops almost idly cunningly set the Trinberg Kingdom and the Forde Commercial Alliance at each other's throats, sparking a full-scale 'Gla
- Chapter 264 The Haneabada War and Overseas Campaigns
The Haneabada slaver island-kingdom unites eighty slave-catcher bands and seizes the Nortons' Whale Island (Hilowas Island), carrying off its people and capturing Fatty Shi. Lorist discovers his old s
- Chapter 306 The Andinaq Restoration and the July Massacre
The revived Second Prince (Ogsero), backed by Norton arms and the four-house northern league, falls upon the Andinaq Kingdom under the usurper Queen Kelly. The Flying Tiger and Rockcastle corps storm
- Chapter 415 The War with the Alliance and Mastery of the Seas
War between House Norton (allied with Andinaq) and the Forde Commercial Alliance flares on land and sea. Sembawood's Northern Fleet, armed with bronze cannon, outranges and outmanoeuvres the Alliance'
- Chapter 521 The Battle of Bruvia, Independence, and the Empire Reborn
In the decisive battle at Bruvia on the Mana Hill Plains, the Alliance's three-hundred-thousand-strong army is broken by Norton gunpowder and artillery with half its numbers. On Little Lone Mountain,
Characters 37
Lorist Norton
Little Locke · Lorist · Локк
A modern strategist reborn into the body of Little Locke, the heir of a fallen knight family. Returns north to reclaim the family lands and rebuild the Norton name.
Lady Tressi
Tressi · Госпожа Тресси · Тресси
Lorist's wife and lady of Norton House.
Sedekamp
Sedekamp
The Norton family steward and head of the household caravan — the man who tracked Lorist down in Morant and brought him home.
Patt
Patt
Lorist's senior companion and one of his closest sworn men.
Redi
Redi · Редди · Реди
Lorist's close-in retainer and one of his earliest companions back at the Dawn Academy.
Knight Jossk
Jossk · Джоск
Senior Silver-rank knight of the Norton family.
Yost
Yost
Former mountain bandit captain who surrendered to Lorist and became one of his most loyal escort officers.
Fatty Shi
Fatty Shi · Толстяк · Толстяка Ши
Lorist's logistics genius — the man who moved a hundred thousand refugees from Vanandes to Kobo in twenty-nine days.
Grand Duke Lukins
Lukins · Герцог Лукинс · Лукинс
Ruler of the southern Northern Lands and Lorist's first great northern rival.
Baron Filim Charlwood
Charlwood · Chuck · Filim
Direct heir of the Filim Family, who bought a Northern Lands baronet title from the Second Prince and raised the Flying Horse banner.
Second Prince Ogsero
Ogsero · Second Prince · Второй Принц
Crown Prince of the Andinak Kingdom and the strongest external player Lorist has to manage during the northern war.
Princess Silivia
Silivia · Принцесса · Селивия
Wandering princess Lorist has to escort through the Northern Lands after the four-family alliance is sealed.
Old Balek
Балек · Balek
Veteran Norton retainer who prospects the family's iron and coal seams alongside Master Hid.
Bodfinger
Бодфингера · Бодфингеру · Бодфингером
Norton's heaviest hitter on the field — the Gold-rank knight who personally killed the enemy commander at Tverdynya.
Elisha
Элиши · Элишу
Bodfinger's young daughter, Lorist's favourite opponent at the chess-like «Monster Chess» table over the long winter.
Knight Henned (Baron Shahin)
Хеннед · Hennedа · Шахин
Gold-rank knight Duke Lukins sent against Norton, captured, then defected with two battalions of the Northern Corps.
Knight Chevany
Чевани
Silver-rank knight under Duke Lukins, sent with four thousand men against the Norton family — killed in the campaign.
Baron Camora
Каморы · Каморе · Каморой
Northern Lands baron Duke Lukins threw into a water dungeon for failing to retrieve captured knights from Norton — rescued by Lorist.
Master Hid
Хида · Хиду · Хидом
Norton's chief smith — runs the Dark Iron Foundry that forges the family's signature steel armour and crossbow stocks.
Jim
Джима · Джиму · Джимом
One of Lorist's inner trio — rides everywhere with Patt and the lord himself.
Yuri
Юрия · Юрию · Юрием
Commander of the Norton light cavalry — the recon unit that screened the northern convoy at two hundred li a day.
Knight Vassima
Вассима · Вассиме · Вассимой
Wandering knight Charlwood tried to recruit at the Kemmes tournament — ended up sworn to Norton instead.
Knight Berunek (Belunek)
Берунека · Беруне́ку · Берунеком
Senior Norton knight in the middle of his Gold-rank push — pulled off staff duty during the breakthrough.
Pachiko
Пачико
Norton officer on the war-council. One of the standing line of ranking men under Lorist's direct command.
Locations 12
The Northern Lands
Northern Highlands · Northern Lands · Северное нагорье
The high, sparsely-populated plateau north of the Mitoburo river — ancestral territory of the Norton family.
Rockcastle
Castle Panshi · Rock Castle · Rock Fortress
Rockcastle — Norton's main valley stronghold and the seat of the family.
Mitoburo River
Mitobro · Mitoburo · Митобро
The wide river that marks the natural border between the Madrass Principality and the Northern Lands.
Kobo
Kobo
Central city of Drelmuk province and Lorist's wintering base on the way north.
Morant
Morant · Моранте
Free port city and home of the Dawn Academy, where Lorist spent his student years.
Continent of Galentya
Galentya · Grindya · Галентеи
The whole stage of the story — a post-imperial continent fractured into kingdoms, principalities, and the Trade Union.
Dawn Academy
Академия Зари · Академии Зари · Dawn Academy
The cosmopolitan training academy in Morant where Lorist was a Black Iron cadet when the Norton retainers found him.
Vanandes
Ванандесе · Ванандесом · Vanandes
The town where winter caught Lorist's northbound convoy and forced the long detour through Kobo.
Maple Forest Estate
Усадьбы Кленового Леса · Усадьбе Кленового Леса · Maple Forest Estate
A hill estate inside the Norton domain that Yost's bandit-turned-escort regiment patrols.
Sakura Ridge
Хребте Сакуры · Хребтом Сакуры · Sakura Ridge
The mountain ridge where Knight Henned holed up after his defection, fortifying the manor castle.
Castle Frest
Замок Фрест · Замка Фрест · Castle Frest
Grand Duke Lukins's seat, paired with the upper Henderlif hanging bridge crossing of the Mitoburo.
Benz
Бенц · Бенца · Бенцу
Norton mid-game officer.
Organizations 5
House Norton
Norton · Нортон · Семьи Нортон
Lorist's knight family, hereditary lord of the eastern Northern Lands.
House Kemmes
Kemes · Kemmes · Кемайс
Northern Lands lordly family with three-golden-rings heraldry — opportunist occupiers of Norton territory.
House Filim (Flying Horse)
Filim Family · House of the Flying Horse
Restored under Baron Filim Charlwood — the crested-horse banner that hires wandering knights at the Kemmes tournament.
The Trade Union
Trade Union · Торгового союза · Торговый Союз
Continental merchant confederation that controls most of the post-imperial economy.
Northern Corps
Северный корпус · Северного корпуса · Северному корпусу
Duke Lukins's standing army, organized on a quintuple structure — regiment of five battalions of five companies.
Terms 4
Battle Power
Combat Force · Боевая Сила · Боевой Силы
The setting's universal power system — channelled internal energy that defines a knight's combat tier.
Knight Rank System
Black Iron · Black Iron / Silver / Gold · Gold Knight
Three-tier ranking — Black Iron, Silver, Gold — denoted by star marks on academy uniforms and rank insignia.
Grili (Li / Metre)
Grili · Грили
Continental unit of distance — 1 grili = 1000 gri-metres = the modern 'li'.
Magical Beast Tides
Magical Beast Tide · Прилив магических зверей · магических зверей
Periodic mass migrations of magical beasts that crash against the Northern Lands' walled holdings.
Events 12
Morant and Dawn Academy
A special-forces soldier from a past life (the 'Iron Wall' unit) is reborn into the body of Little Locke — the exiled second son of the impoverished Norton knight family, ten years a student at Dawn A
The Family's Call and the Decision to Return
A beggar named Sedekamp — a long-time family retainer — finds Lorist in a tavern after a decade of searching. He brings word: the old baron and both elder brothers are dead, and Lorist alone of House
The Northward Journey
Lorist's convoy crosses the former Krisen Empire, torn by civil war. The roads swarm with bandits and disguised lords; the convoy beats off ambush after ambush, slaughtering attackers and seizing mano
The Inheritance and Rebuilding the House
Lorist reaches Norton Castle on White Hill and undergoes a plain inheritance ceremony, becoming the new baron and family head. He finds a 'sinking ship': power squabbles, poverty, a slave camp, an aba
The Northern War and the Siege of Rockcastle
Grand Duke Lukins of the North, affronted by the Nortons' rise, rallies sixty-odd lords to march against the house. Lorist answers boldly: as the lords' army advances on him, he himself lays waste the
The War Against the Beast Tides
As he begins settling the Plain of Abundance and Joy (Fenleyuan), Lorist learns to his horror of the annual winter beast tide: roughly a million beasts, including five-to-six-metre mammoth-like elepha
The Assassination, the Capital, and the Siege of Windbury
The Second Prince (now King of Iberia) sends Great Swordmaster Galinan to kill Lorist — but Lorist slays the assassin. In revenge, on 4 May 1772 he fields twenty-four thousand troops, besieges the Ibe
The Glass War and the Alliance's Turn
In Morant, Lorist masters gunpowder and glass. Two letters he drops almost idly cunningly set the Trinberg Kingdom and the Forde Commercial Alliance at each other's throats, sparking a full-scale 'Gla
The Haneabada War and Overseas Campaigns
The Haneabada slaver island-kingdom unites eighty slave-catcher bands and seizes the Nortons' Whale Island (Hilowas Island), carrying off its people and capturing Fatty Shi. Lorist discovers his old s
The Andinaq Restoration and the July Massacre
The revived Second Prince (Ogsero), backed by Norton arms and the four-house northern league, falls upon the Andinaq Kingdom under the usurper Queen Kelly. The Flying Tiger and Rockcastle corps storm
The War with the Alliance and Mastery of the Seas
War between House Norton (allied with Andinaq) and the Forde Commercial Alliance flares on land and sea. Sembawood's Northern Fleet, armed with bronze cannon, outranges and outmanoeuvres the Alliance'
The Battle of Bruvia, Independence, and the Empire Reborn
In the decisive battle at Bruvia on the Mana Hill Plains, the Alliance's three-hundred-thousand-strong army is broken by Norton gunpowder and artillery with half its numbers. On Little Lone Mountain,