Wiki · Warlock of the Magus World
342 articles · automatically extracted from chapters
Characters 270
Aaron
A human man who died at the hands of Leylin Farlier.
Abasa
The lazy and lecherous king of Chihuahua Island.
Aegnis
She left the purgatory world and lives in the City of Alabaster together with Belinda and Sofia on the 1st underground level.
Akaban
A powerful local demigod of the Sakartse Empire in the World of Gods, slain by Leylin Farlier.
Akadi
A female ancient elemental deity of the World of Gods.
Alicia
Alicia is a powerful second-rank dark elf matriarch, feared for her deadly spider-fusion body and her ruthless command over elite troops. Loyal to Empress Ane, she excels at close combat, assassination, and high-speed attacks.
Alric
Alric was a third-rank mage of the Southern Coast. He was an elder of the Ivory Ring Tower of Enna.
Alustriel
Alustriel is the queen of Silverymoon, Lady of Hope and Chosen of the Goddess of the Weave (Mystra). She is a central political and military figure in the north during the war against the Orc Empire and one of the most frequently mentioned leaders of the Silverymoon Alliance.
Amyter
Amyter is a goddess known as the Lady of the Whip, considered a benevolent yet extreme deity whose doctrine revolves around redemption through suffering. Her clergy actively seek pain as a form of submission, even asking strangers to inflict it upon them.
Ancient Wisdom Tree
Древо
The Ancient Wisdom Tree is a legendary conscious tree-like creature, considered one of the oldest natural organisms in the Magus World. Born in the primordial ages, when the laws of nature were only beginning to crystallize, it embodies wisdom, memory, and natural spirituality.
Andrew
Baron Andrew is a middle-aged aristocrat of the northern territories, owner of a modest castle and the adjacent lands. He appears during the beastmen crisis, when Leylin's forces come to his aid.
Anna
A beautiful maidservant whom Leylin named and who became his personal attendant.
Anthony
* Leylin Farlier (Student) Completed Leylin's course on the common language of this place, as well as on languages, writing, etiquette, and elementary arithmetic. *
Anya
Anya is the supreme ruler of the dark elves, a second-rank matriarch who wields the force of absorbing shadows and an illusory domain. Charismatic, unyielding, and burdened by the suffering of her people, she commands the Underground Knights of the Winter Spiders and directs the dark elves' campaigns.
Anya Bane
Анья
Anya Bane is the most talented daughter of the Bane clan, a northern merchant clan that runs the «Neon Trading Group». Her family becomes deeply entangled with the Church of the Giant Serpent during the Final War in the World of the Gods.
Warlock in the World of Magicians
Полярная · Чернокнижник
The Arctic Queen is an ancient sovereign of the northern ice lands, a superior elemental entity born of extreme cold, the crystallized laws of ice, and primordial winter storms. She rules over vast frozen territories.
Aru
The supreme sovereign of the subterranean winter spider species and one of the most dangerous creatures of darkness in the underground world.
Asmodeus
The Lord of the Nine Hells of Baator. The most powerful of all demons and devils. The embodiment of all pure evil.
Audi Farlier
Ауди
A human man, son of John Farlier.
Aulen
Aulen was the captain of the squad in which Leylin served during his first two years. During that time she became friends with Leylin, fought effectively at his side, and gave him her trust.
Aya
A little girl traveling with her brother, "rescued" by Barbara at the Outpost of Hope. She was marching with other refugees toward the city when the army of the Sakartes Empire attacked.
Azure Potion
Азурное зелье · Голубое
An ancient Spiritual-Force-enhancing potion Leylin learns from his mentor Kroft and rebuilds with the A.I. Chip.
Azuth
Azuth is an intermediate deity aligned with the forces of good, known throughout the God Realm as the God of Magic, Lord of Spells, and patron of arcane lore. He is a subordinate divinity within Mystra's magical hierarchy.
Baelin
A former First Rank Bio Enhancer known as the Child of Destiny, killed by Leylin Farlier.
Locations 2
Organizations 20
Academies
Centers of higher learning for mages, where apprentices receive their basic training and climb the rungs of magical mastery. Each academy recruits new members through enlistment posts and is known for its intense internal competition.
Ancient Spirit Slaying Sect
A small sect that believed spirits represent the resting state of all life. They were fond of organizing massacres and offering human sacrifices.
Atlan Union
The Atlan Union is the dominant political, military, and cultural superpower of the Atlan World (also known as the Lava World), a vast plane where the fire element predominates and which is ruled by the Emberwing avian race.
Four Seasons Garden
The Four Seasons Garden is one of the leading organizations of Dark Magi on the South Coast, to which Leylin belongs.
Giant Serpent Church
A church founded by Leylin Faulen, also known as the Colossal Serpent Church, affiliated with the Faulen Empire.
Iron Crown
For a long time, the Magi of Light and Darkness oppressed the wandering Magi, both openly and covertly. Many wandering Magi who had maintained neutrality for years finally decided to rebel against...
Jupiter's Lightning
"Jupiter's Lightning" is an organization of sorcerers made up of several fourth-rank Magi and headed by the fifth-rank Magus Zegna. It is a shadow looming over the continent and, more precisely, could be compared
Moonlight Mayfly
The Moonlight Mayfly is a terrifying creature that hides in the darkness. Its body emits a sinister glow, a mixture of purple and black. It is the size of a horse, but far more agile and swift. It has two wings.
Morning Star Area
It is a subspace that can also be regarded as a "minor plane": a vast teleportation node connecting all blood sorcerer organizations, forming a network of teleportation formations across the central continent.
Nature's Alliance
Nature's Alliance was the guild to which Selin belonged; this small guild was said to have ties to various otherworldly plants, and its handling of plants in greenhouses and its research into them were extraordinarily unique and advanced.
Oakheart Clan
The Oakheart Clan is a powerful family of magi settled in Azure Mountain City. Backed by the Morning Star Mage known as the King of Azure Mountain, the clan wields considerable influence over regional politics.
Ouroboros Clan
The Ouroboros Clan is a clan of bloodline warriors in the Magus World, headed by Leylin Farlier.
Roran Hawks
It was a small unit of no more than 30 members, whose reputation spread mainly within the bounds of the city of Roran, formed as a casual alliance by its leader, Faern.
Scarlet Crescent
The Scarlet Crescent was a former Magus organization, now defunct, whose ruins the Warlocks and Jupiter's Thunder fought to monopolize.
Scarlet Tigers
The Scarlet Tigers is an organization founded and truly led by Leylin Farlier.
Spirit Circle
A faction within the Warlock Union that groups together the Spirit Warlocks of the Spirit Absorbing Wanderers bloodline.
Thousand Meddling Hands
«Thousand Meddling Hands» is a clandestine dark organization of Magi known for its infiltration, sabotage and manipulation along the South Coast. Operating through scattered cells, undercover agents
Triserpent Sect
The Triserpent Sect, also known as the Triserpent Resistance Army, was a rising organization whose growth was meteoric. Aiming to overthrow the authority of the Atlan Union, its operations were unpredictable and enjoyed considerable support from the lower classes of the common people.
Warlock Union
An alliance of Warlocks — bloodline cultivators — who band together against the Magi monarchs who persecute them.
Wind Wolf Lair
The Wind Wolf Lair is a faction within the Union of Sorcerers, similar to the Ouroboros Clan and the Spiritual Circle; the organization gathers the bearers of the Wind Wolf blood.
Terms 26
Alternate World Reincarnation
Alternate World Reincarnation is a seventh-level spell created and perfected by Leylin, one of the most technically complex and conceptually remarkable magics in history. Its main function is to separate a fragment of the caster's True Soul from their main body, transmit it across the Astral Plane, pierce the Crystal Wall of a foreign world, and reincarnate it as a genuine native of that world.
Arcanist
The Arcanists were an ancient class of spellcasters whose mastery of magic far surpassed anything the mages of the modern era could achieve. They were the intellectual and magical elite of a now-fallen empire.
Baator
The Nine Hells of Baator, a bottomless abyss and the eternal Underworld among the lower planes of the World of Gods.
Celestial Hall
To enter the Celestial Hall you had to have ascended at least to the level of a minor god, and another god had to show you the way. "Cross the gates and the Celestial Hall will confirm your status as a deity."
Death
A divine domain and title contested by deities and clones including Kelemvor, Jergal, the Winged Serpent God Kukulkan (a clone of Leylin), Leylin himself, and Yurtrus.
Debanks Islands
These islands lie in the deep peripheral seas and were inhabited by people known as natives, descendants of Netheril-era settlers who wished to resist enslavement by the gods.
Dis
Dis is one of the names associated with the demonic hierarchy of the world of the Magi, mentioned in texts about the underworld and ancient pacts with the devils.
Distortion
*Distortion (unofficial name): Can distort at the conceptual level, deceiving the mind, the soul, and even capable of deceiving the magical contracts of beings of law (in chapter 1198 it is implied that if the path of the 'original sin' were not superior in deception and breaking, the distorted shadow would have managed to deceive all the magi, and the distorted shadow itself claims that its power acts within their own souls).
Divine Body
The true form of a god in the World of Gods — a body of pure divine force, its equivalent of the Magus World's Body of Law.
Envy
This law was used to create the creator god's weapon "Seven Sins." Its abilities manifested so far are:
Gluttony
A law used to forge the divine-supernatural weapon "Seven Deadly Sins," which can devour the blood and souls of its enemies to absorb their power.
Gods
The Gods are the most powerful beings of the World of the Gods, standing above the rank of Morning Star and having attained true immortality through fusion with the laws of the World of the Gods. Their power rests on the mass devotion of mortals, who grant them faith and sacrifices.
Greed
This law was used to create the weapon of the supreme god Seven Sins. Its capabilities presented so far: Blessing of Greed — the weapon's avarice amplifies the user's strength.
Karsus' Avatar
Karsus' Avatar is a Rank 8 Mage spell (and a Rank 12 Arcane Magic spell by World of Gods standards) that lets the caster replace the Goddess of the Weave and seize direct control of the Weave itself.
Outer Seas
Located in the southern part of the primary material plane, its main points of interest are Pirate Bay and the Debanks Islands.
Port Venus
Port Venus is the main harbor and commercial center of Faulen Island; originally a small coastal settlement, it was rapidly developed into a major merchant port under the control of the Faulen family.
Pride
The Armor of the Seven Sins was enhanced, neutralizing all physical and magical attacks at the legendary level.
Professionals
A professional is someone who possesses immense power; even in other countries they receive privileged treatment, especially professionals of the fifth rank or above.
Sahuagin (Law)
"Leylin turned his palm upward and a golden crystal appeared. It pulsed with powerful laws, and its mere presence caused small streams to well up around it. The sound of the ocean emanated from the crystal, and within it could be seen the figures of numerous sahuagin — the shark-men who dwelled inside.
Sloth
The user's recovery increases by 500% while remaining inactive. The Seven Sins can now regenerate damage automatically.
Space
Space is one of the fundamental laws of magic in the world of Warlock of the Magus World, the counterpart of Time; it governs distance, displacement and the folds of space.
Warlock in the Magus World
Time is one of the fundamental concepts of the magic system of Warlock of the Magus World, tied to the laws of reality that become accessible to magi at the higher stages of their development.
Weave
The Weave is the universal magical network that underlies all arcane sorcery in the World of Gods; it is not a mere force of nature but a structured, divine system actively governed by Mystra, the Goddess of Magic.
Wizard
A Wizard is the bearer of a mysterious and formidable power that surpasses the path of the knight; one rung below stands the Wizard Apprentice, where Leylin begins his journey after entering the Wizards Academy.
Items 24
A.I. Chip
The intelligent microchip from Leylin's past life, fused to his soul as a knowledge database and calculating cheat.
Bio Booster
frameless|right These methods, belonging to the branch of the ancient Magi, were exceedingly strange and required their heirs to possess the ability to become both Knights and Magi. In addition, they had to have a bio-booster armor.
Blazing Sceptre
Materials: Dragon Crystal, Dragon Bone, Dragon Blood, Dragon Scale, Divine Spirit, Divine Blood
Bloodline Crystal
The bloodline crystal takes the form of a crimson crystal and is an extremely rare material for mages. It can even raise the purity of a mage's bloodline, which makes it extraordinarily valuable.
Coin of Destiny
A magical artifact created by Leylin Farlier that resonates with the fabric of destiny to divine possible outcomes.
Crystallized Energy Particles
Naturally forming, highly concentrated energy crystals that magi absorb to speed up their elemental transformation.
Dark Elven Crown
The Dark Elven Crown is an artifact given by the Dark Elves as a token of loyalty to Leylin.
Diamond Jellyfish
A material capable of increasing the odds of reaching the Crystal phase by 35%.
Dragon Armour
Description: This is a powerful defensive armor. Since the skin of a legendary dragon was used in its making, it is immune to most low-level spells. It also adapts well to the mage's spells.
Endowing Scepter
A treasure kept in the Celestial City that only the Virtuous Celestial Sages could access, able to raise their physical form by two levels without any side effects.
Fallen Star Pendant
[Physical defense: 13 degrees, Magical defense: 15 degrees. Instant activation upon an attack on the Bearer!]
Firasource Stone
A rare mineral valued at 100 nobility points per gram, said to originate from a preserved phoenix egg.
Giant Serpent’s Breath Potion
The Giant Serpent's Breath Potion was an unexpected find from the storehouse of a small guild in the Twilight Zone.
Grine Water
This potion can help a Magus or an Initiate achieve a breakthrough by absorbing the user's vitality. Naturally, the younger the user, the greater the effect they obtain from the potion, since they have a larger reserve of vitality to consume.
Hall's Jewel
Hall's Jewel is a crystal that greatly speeds up a Warlock's compression of spiritual force and raises the chance of success.
Medusa's Gaze Potion
Medusa's Gaze Potion is an alchemical creation capable of slowing the effects of the Great Serpent's Curse. It is mentioned in chapter 666.
Oil Palm
The Oil Palm is a plant found on the Southern Coast of the Magus World.
Rainbow Potion
The Rainbow Potion is known to significantly intensify the effect of Grine Water, and it can support an apprentice mage's advancement to the rank of official mage.
Reactive Elixirs
Reactive Elixirs differed from the initial potions and required the alchemist to have reached the beginner level of Alchemy; they helped increase Spiritual Force and vital energy and could strengthen Will Runes at an astonishing speed, with demand always outstripping supply.
Serenity Potion
The Serenity Potion, invented by Great Magus Serhol, restores the sanity of a Kemoin Warlock who has temporarily lost control of his emotions.
Special items
This section is under development. We are currently working on the summary section. Please wait.
Strength Potion
*The alchemist must be at least a First Rank Apprentice. *The following ingredients are required: Blood Vitality Fruit, Silk Fruit, Unknown Black Powder. *The following equipment is required: Cups, Flasks.
Sunlight Rocks
They are a special type of stone that magi commonly use during their travels. They contain a minimal amount of radiation energy capable of emitting a bright light over a prolonged period of time.
Un-named Potion: 01
A potion that first appears in Chapter 1: Rebirth.