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Wiki · Warlock of the Magus World

342 articles · automatically extracted from chapters

Term

Alternate World Reincarnation

Alternate World Reincarnation is a seventh-level spell created and perfected by Leylin, one of the most technically complex and conceptually remarkable magics in history. Its main function is to separate a fragment of the caster's True Soul from their main body, transmit it across the Astral Plane, pierce the Crystal Wall of a foreign world, and reincarnate it as a genuine native of that world.

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Arcanist

The Arcanists were an ancient class of spellcasters whose mastery of magic far surpassed anything the mages of the modern era could achieve. They were the intellectual and magical elite of a now-fallen empire.

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Baator

The Nine Hells of Baator, a bottomless abyss and the eternal Underworld among the lower planes of the World of Gods.

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Celestial Hall

To enter the Celestial Hall you had to have ascended at least to the level of a minor god, and another god had to show you the way. "Cross the gates and the Celestial Hall will confirm your status as a deity."

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Death

A divine domain and title contested by deities and clones including Kelemvor, Jergal, the Winged Serpent God Kukulkan (a clone of Leylin), Leylin himself, and Yurtrus.

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Debanks Islands

These islands lie in the deep peripheral seas and were inhabited by people known as natives, descendants of Netheril-era settlers who wished to resist enslavement by the gods.

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Dis

Dis is one of the names associated with the demonic hierarchy of the world of the Magi, mentioned in texts about the underworld and ancient pacts with the devils.

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Distortion

*Distortion (unofficial name): Can distort at the conceptual level, deceiving the mind, the soul, and even capable of deceiving the magical contracts of beings of law (in chapter 1198 it is implied that if the path of the 'original sin' were not superior in deception and breaking, the distorted shadow would have managed to deceive all the magi, and the distorted shadow itself claims that its power acts within their own souls).

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Divine Body

The true form of a god in the World of Gods — a body of pure divine force, its equivalent of the Magus World's Body of Law.

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Envy

This law was used to create the creator god's weapon "Seven Sins." Its abilities manifested so far are:

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Gluttony

A law used to forge the divine-supernatural weapon "Seven Deadly Sins," which can devour the blood and souls of its enemies to absorb their power.

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Gods

The Gods are the most powerful beings of the World of the Gods, standing above the rank of Morning Star and having attained true immortality through fusion with the laws of the World of the Gods. Their power rests on the mass devotion of mortals, who grant them faith and sacrifices.

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Greed

This law was used to create the weapon of the supreme god Seven Sins. Its capabilities presented so far: Blessing of Greed — the weapon's avarice amplifies the user's strength.

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Karsus' Avatar

Karsus' Avatar is a Rank 8 Mage spell (and a Rank 12 Arcane Magic spell by World of Gods standards) that lets the caster replace the Goddess of the Weave and seize direct control of the Weave itself.

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Outer Seas

Located in the southern part of the primary material plane, its main points of interest are Pirate Bay and the Debanks Islands.

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Port Venus

Port Venus is the main harbor and commercial center of Faulen Island; originally a small coastal settlement, it was rapidly developed into a major merchant port under the control of the Faulen family.

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Pride

The Armor of the Seven Sins was enhanced, neutralizing all physical and magical attacks at the legendary level.

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Professionals

A professional is someone who possesses immense power; even in other countries they receive privileged treatment, especially professionals of the fifth rank or above.

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Sahuagin (Law)

"Leylin turned his palm upward and a golden crystal appeared. It pulsed with powerful laws, and its mere presence caused small streams to well up around it. The sound of the ocean emanated from the crystal, and within it could be seen the figures of numerous sahuagin — the shark-men who dwelled inside.

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Sloth

The user's recovery increases by 500% while remaining inactive. The Seven Sins can now regenerate damage automatically.

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Space

Space is one of the fundamental laws of magic in the world of Warlock of the Magus World, the counterpart of Time; it governs distance, displacement and the folds of space.

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Warlock in the Magus World

Time is one of the fundamental concepts of the magic system of Warlock of the Magus World, tied to the laws of reality that become accessible to magi at the higher stages of their development.

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Weave

The Weave is the universal magical network that underlies all arcane sorcery in the World of Gods; it is not a mere force of nature but a structured, divine system actively governed by Mystra, the Goddess of Magic.

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Wizard

A Wizard is the bearer of a mysterious and formidable power that surpasses the path of the knight; one rung below stands the Wizard Apprentice, where Leylin begins his journey after entering the Wizards Academy.

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Warlock of the Magus World

A distant cluster of merged worlds ruled by gods, where divine laws are uniquely easy to absorb — a path toward rank 9.

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Wrath

This law was used to create the supreme god's weapon "Seven Sins"; its abilities revealed so far are as follows: