My action and adventure plot designs have often been criticized, so if I were to just phone it in, wouldn't I be stuck with that reputation forever? Having problems isn't the issue—the problem is being unwilling to put in the effort to improve and experiment. Everyone should be able to tell that from this world onward, the style of the battle scenes has changed quite a bit. Whether it succeeds or not, it's at least a worthwhile attempt. And I feel the chase sequences really did capture the tension and pressure of combat. Well, no matter how many people agree, every time I feel I've made even a little progress, I'm genuinely happy—like when I designed that old witch's dream story.
Finally, let me sincerely ask for monthly tickets and likes. Once I get things sorted out tonight, I can resume three updates tomorrow, and keep that up until the end of Part Five. rs